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|Session Name:||Mixing It Up: The Last Great Challenge for Game Audio|
|Track / Format:||Audio|
|Overview:||In linear media such as TV and film, the program material doesn.t change every time you view it, and mixing for it is usually a relatively straightforward affair. However, due to the non-linear nature of games, audio professionals in our industry have a far more difficult task. A lot of time, money and effort goes into producing top quality audio assets for games. This session will show you ways of presenting those assets in the best way possible. It will also look at some of the challenges that may be encountered when mixing game soundtracks, as well as offering tips and tricks for getting the best results.|