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|Session Name:||Dubbing Design and Setting Up the Auditory Atmosphere in Games|
|Track / Format:||Audio|
|Overview:||Game developers have emphasized the dubbing design more in recently years. Taking the World of Warcraft as an example, the speech today is tailored not only to share the dubbing design experiences with the audience, but to analyze the key points of the dubbing design. Meanwhile, based on the combination of the music and sound effect as well as the artistic effect, the speech would explain how to construct the acoustic atmosphere in games.|