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Session Name:

Where Did My Inventory Go? Refining Gameplay in Mass Effect 2


Creating a sequel to a successful game presents unique challenges: If you introduce significant change you run the risk of alienating existing players, but significant improvements sometimes require significant change. In this session, BioWare lead gameplay designer Christina Norman will discuss how a small vision shift lead to radical design changes in Mass Effect 2s combat gameplay and RPG systems. Lessons learned will be presented, including the challenge of communicating gameplay changes to the existing player community.

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  • GDC 2010
  • Christina Norman
  • Bioware
  • free content
  • Game Design
  • Design