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Session Name:

From Fantasy to Franchise: How to Build a Universe Worthy of Devotion


Building a world for your game, book, film, or graphic novel requires meticulous and passionate care. The line between inspiring devotion or apathy among your fans can be easily crossed. In this design keynote, renowned fantasy author R.A. Salvatore walks us through his process, drawing lessons learned from his iconic body of work, such as the Forgotten Realms series that forms the creative foundation of the Baldurs Gate games. He then presents an examination of world building as a work in progress, through a sneak peek of his work with 38 Studios.

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  • GDC 2010
  • R.A. Salvatore
  • free content
  • Game Design
  • Design