You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Reaching New Audiences: The Union of Fun & Purpose
Speaker(s): Mark Baxter
Company Name(s): Fit Brains / Vivity Labs
Track / Format: Game Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: In order to reach new audiences and expand the overall market for games, it can be valuable for developers to explore new ways to engage mainstream audiences who have not yet found an interest in games. This talk explores the opportunities and challenges of delivering polished gaming experiences designed to offer players more life-relevant value. New demographics including the many first-time gamers that have helped drive titles like Wii Fit to sell over 20 million copies demonstrate a quickly-growing opportunity for purposeful entertainment infused with the strong production values found in top Triple-A and Casual titles.

GDC Canada 2010

Mark Baxter

Fit Brains / Vivity Labs

free content

Game Design

Design