You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Using Telemetry to Improve Zombie Killing

Overview:

Have you tried killing zombies with all the weapons in all the levels? As games become larger and more complex answering such questions can be daunting. Learn how the Dead Rising 2 team is using in game telemetry to tune the game, tracking item usage, and ensure all the nooks and crannies have been visited. The talk will cover the system fundamentals, what it takes to extend it, and the various techniques to take thousands of numbers and make some sense out of them, more importantly enable non-programmers to understand and visualize the things they care about.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC Canada 2010
  • Tom Niwinski
  • Blue Castle Games
  • Dee Jay Randall
  • Capcom Game Studio Vancouver
  • free content
  • Programming
  • Programming