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Session Name: A Dynamic Component Architecture for High Performance Gameplay
Speaker(s): Terrance Cohen
Company Name(s): Ogmento
Track / Format: Programming
Overview: This presentation will detail a dynamic component architecture used in the Resistance franchise to represent aspects of entity and systems' behavior. This component system addresses several weaknesses of the traditional game object model for high-performance gameplay, particularly in multi-threaded or multi-processor environments. Dynamic components are allocated and deallocated on-demand from efficient memory pools, and the system provides a convenient framework for running updates in parallel and on different processors such as SPUs. The system can be layered on top of a traditional game object model, so a codebase can gradually migrate to this new architecture. The presentation will discuss motivations and goals of the system as well as implementation details.

GDC Canada 2010

Terrance Cohen

Ogmento

free content

Programming

Programming