|Using Telemetry to Improve Zombie Killing
|Tom Niwinski, Dee Jay Randall
|Blue Castle Games, Capcom Game Studio Vancouver
|Track / Format:
Did you know free users get access to 30% of content from the last 2 years?
Have you tried killing zombies with all the weapons in all the levels? As
games become larger and more complex answering such questions can be
daunting. Learn how the Dead Rising 2 team is using in game telemetry to
tune the game, tracking item usage, and ensure all the nooks and crannies
have been visited. The talk will cover the system fundamentals, what it
takes to extend it, and the various techniques to take thousands of
numbers and make some sense out of them, more importantly enable
non-programmers to understand and visualize the things they care about.