You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Agile Methodology in Game Development: Year 3

Overview:

An overview of Scrum and XP and our experiences at High Moon Studio in applying these Agile methodologies to entire game development teams and projects. Agile Methodology is an approach to development that values empirical results over large plans. Typically games are developed in phases such as planning, coding, integrating, debugging and tuning/testing. We really don't know what the game is until the last phase when it's too late to change it considerably or to cancel it and save money.

Agile is about doing all these phases within small (2-4 week) iterations and seeing what the game that you are developing is. It creates small cross-functional teams that have ownership and promotes communication across the disciplines.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2006
  • Clinton Keith
  • Clinton Keith
  • Clinton Keith Consulting
  • Clinton Keith
  • Clinton Keith
  • free content
  • Audio
  • Audio