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|Session Name:||Building a Flexible Game Engine: Abstraction, Indirection, and Orthogonality|
|Speaker(s):||Tim Sweeney, Tim Sweeney, Tim Sweeney, Tim Sweeney, Martin Sweitzer, Martin Sweitzer, Martin Sweitzer, Martin Sweitzer|
|Company Name(s):||, , , Epic Games, Inc., , , , Epic Games Inc|
|Track / Format:||Audio|
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|Overview:||This talk discusses three core techniques which are vital to building a flexible game engine: abstraction, indirection, and orthogonality. The presentation starts with high level theory, but quickly delves into real world application, using the Unreal Engine as an example. The talk ends with a discussion of why these techniques are crucial for creating next-generation games.|