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|Session Name:||C++ on Next-Gen Consoles: Effective Code for New Architectures|
|Speaker(s):||Pete Isensee, Pete Isensee, Pete Isensee, Pete Isensee|
|Company Name(s):||, , Microsoft,|
|Track / Format:||Audio|
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|Overview:||At GDC 2005, Chris Hecker stated that average game code is going to run slower on next-generation consoles than on the current generation. In many ways, hes right. Programmers accustomed to having CPU silicon devoted to out-of-order execution units and instruction pipelining are in for a rude awaking. A few brave souls will turn to assembly language optimizations, but what about the rest of us who use C++ on a daily basis? This talk is for you. Find out how to write C++ code that runs like a dream on next-generation consoles.|