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Session Name:

Creating Stubbs the Zombie with the Wideload Model

Overview:

This presentation offers a full post-mortem of STUBBS THE ZOMBIE IN REBEL WITHOUT A PULSE. The spotlight is on Wideloads model of production, where a large team of contractors -located all over the world- was hired to build the game with the company's small core-team. Learn how they managed to create a new company, a new IP, a console game, and a new production model all at the same time.

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  • GDC 2006
  • Alexander Seropian
  • Alexander Seropian
  • Wideload Games
  • Alexander Seropian
  • Alexander Seropian
  • free content
  • Audio
  • Audio