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The Number One Educational Resource for the Game Industry

Session Name: Dynamic Sound Positioning: Tales of Audio in the Third Dimension
Speaker(s): Scott Selfon, Scott Selfon, Scott Selfon, Scott Selfon
Company Name(s): Microsoft, , ,
Track / Format: Audio

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Overview: While the creation of multichannel scores and ambiences has become increasingly common, perhaps the most important element of 5.1 implementation is the use of 3D-positioning. After covering some of the basic concepts of 3D, including distance-based attenuation and panning, the topics move into newer techniques that allow for more immersive 3D positioning: distance-based filtering, directional sound sources, the positioning of multichannel source material, and reverberation simulation. Prioritization and culling techniques for positioned sound sources are also discussed.

GDC 2006

Scott Selfon

Microsoft

Scott Selfon

Scott Selfon

Scott Selfon

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Audio

Audio

Game Design

Design

Game Design

Design

Game Design

Design