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Session Name:

From Design to Product: A Model for Independent Game Production

Overview:

So you've got an idea? Congratulations! Now what? This lecture will focus on how to turn your idea into reality, with practical examples and concrete methods drawing from an experienced developer. Learn how to start a small game company and leverage limited resources ($10K or less) to get your game developed into a commercial product. Learn how to take advantage of developer tools like Torque and MSDN, and how to get help from the designer and publisher of Andromeda Online.

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  • GDC 2006
  • Nick Soutter
  • Aepox Games
  • Nick Soutter
  • Nick Soutter
  • Nick Soutter
  • free content
  • Audio
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