You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Granular Synthesis in Next-Generation Games
Speaker(s): Leonard Paul, Leonard Paul, Leonard Paul, Leonard Paul
Company Name(s): , Lotus Audio, ,
Track / Format: Audio

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Granular synthesis allows a large range of new audio possibilities on next generation platforms largely unexplored by game sound designers. Granular synthesis is a relatively recent method of sound generation which allows for sampled sound to be warped in real-time to allow pitch to change independently of tempo among other audio effects. It has not been commonly used with the current iteration of game platforms due to its relatively costly DSP overhead and number of voices required. With the new generation of game platforms, these limitations will be relaxed allowing for the increased possibility of real-time granular synthesis in games.

The use of real-time granular synthesis in games gives the video game audio artist a host of new tools to fight the repetitive nature of sampled sounds. The session demonstrates and examines granular synthesis methods to generate and enhance engines, dialogue, weapon effects, crowds and music.

GDC 2006

Leonard Paul

Leonard Paul

Lotus Audio

Leonard Paul

Leonard Paul

free content

Audio

Audio