|Session Name:||How to Get the Perfect Music for Your Game|
|Speaker(s):||Chuck Doud, Tommy Tallarico, Bob Rice, Simon Pressey, Tom Salta, Bob Rice, Chuck Doud, Simon Pressey, Tom Salta, Tommy Tallarico, Bob Rice, Chuck Doud, Simon Pressey, Tom Salta, Tommy Tallarico, Bob Rice, Chuck Doud, Simon Pressey, Tom Salta, Tommy Tallarico|
|Company Name(s):||SCEA, Tommy Tallarico Studios, Four Bars Intertainment, BioWare Corp., Persist Music, , , , , , , , , , , , , , ,|
|Track / Format:||Audio|
This panel is an insider's guide for audio/artistic directors and producers. The session offers invaluable information and key lessons to help identify and hire the best composer for a game with the end goal of obtaining the perfect music.
Industry leaders share important information and offer guidance on how to hire the right composer for your game. Additionally, the panel discusses how to improve and achieve more effective communication, direction, and management of composers, which results in meeting and potentially exceeding your game music expectations.