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Session Name:

Level Building for Stealth Gameplay


Stealth gameplay poses unique challenges to the level builder, and a poorly-designed level will frustrate players as surely as a well-designed level will please them. The challenges are exacerbated when stealth is an auxiliary element rather than the core gameplay. We've all wanted to quit in disgust when we got to the one badly integrated stealth level in an otherwise well-designed game, right?

Whether your game is all about stealth or just includes some stealth gameplay, this presentation will help you build levels that players enjoy. The presentation includes goals and vocabulary, tips and techniques, pitfalls and challenges, analytical tools and examples. The emphasis is on elements of the level that build the illusion of a securely-guarded area while simultaneously contributing to the player's ability to be stealthy.

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  • GDC 2006
  • Randy Smith
  • Tiger Style
  • free content
  • Game Design
  • Design