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|Session Name:||Modeling Next-Gen Characters: From Concept to Game|
|Speaker(s):||Kevin Lanning, Kevin Lanning, Kevin Lanning, Kevin Lanning, Jerry O'Flaherty, Jerry O'Flaherty, Jerry O'Flaherty, Jerry O\'Flaherty|
|Company Name(s):||, , , Epic Games Inc., , , , Warner Brothers Studio|
|Track / Format:||Audio|
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The visual fidelity possible with next-generation platforms begs
for more realistic and detailed character models. This session
discusses the character pipeline used at Epic Games to create
the stunning models seen in the upcoming Xbox 360 title, GEARS OF WAR. The speakers start with an idea, and take it from concept
art, to an extremely high-poly character mesh, to the final
From the mechanical parts to the organic bits, the demonstration shares techniques used at Epic Games to achieve visually amazing results.