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Session Name:

Music Implementation: Making Games Sound Like Interactive Movies


It has been said that music and sound make up 1/3rd of the game play experience (graphics and other gameplay elements the other 2/3rds). It can also be said that, specific to games and unlike film and TV music, implementation of music and sound is at least as important as the quality and style of the music and sound itself. Weve all heard great music in games that falls far too short because it didnt fit the gameplay at a particular moment. The panel focuses on music and addresses the fine points of how various professionals on differing platforms seek out and execute the perfect music implementation in their games.

If music and sound make up 1/3rd of the gameplay experience, then this panel is not to be missed.

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  • GDC 2006
  • Chuck Doud
  • SCEA
  • Jonathan Mayer
  • SCEA
  • Shauna Perry
  • Bioware
  • Jack Wall
  • Wall of Sound, Inc.
  • Mac Walters
  • BioWare
  • free content
  • Audio
  • Audio