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|Session Name:||Music Publishing in the Video Game Industry|
|Speaker(s):||Jeff Brabec, Todd Brabec, Jim Charne, Chuck Doud, Shawn Le Mone, Tommy Tallarico|
|Company Name(s):||Chrysalis Music Publishing, ASCAP Membership Group, Law Offices James I Charne, SCEA, ASCAP, Tommy Tallarico Studios|
|Track / Format:||Audio|
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As the video game industry matures, there is an increased focus on the building and exploitation of intellectual property assets. One asset of games that has, until recently, been too often overlooked is music. This panel explains the potential for writers and publishers of music for games to realize additional income from this valuable property. Our expert panelists will present the material in a way that can be easily understood by composers, audio directors, music supervisors, game developers and publishers.
The panel explains the basics of music publishing, including performance royalties, mechanical royalties, and synchronization licenses, while also exploring similarities and differences from the film/TV and recording industry models. The panel discusses what kinds of royalties are producing income for composers and publishers of game music today, and the potential for new income streams in the future.