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Session Name:

Reinventing Your Company Without Reinventing the Wheel

Overview:

Who hasnt noticed some common themes in game development post-mortems over the years? Among these are the pitfalls of a rapid expansion in team size. As games become more complex to develop and budgets skyrocket, many small developers are finding themselves working on more projects with larger teams. Thus many of us are poised to make the same mistakes as those who suffered before. Fortunately there are resources available to those who are willing to learn from the experiences of others. The speakers discuss their experiences in expanding Factor 5 from a one-great-game-at-a-time developer to an organization capable of producing multiple AAA titles for the next generation of consoles.

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  • GDC 2006
  • Owen Brand
  • Factor5
  • Owen Brand
  • Owen Brand
  • Owen Brand
  • David Burton
  • David Burton
  • David Burton
  • David Burton
  • Check Point
  • Brian Krueger
  • Brian Krueger
  • Trion World Network
  • Brian Krueger
  • Brian Krueger
  • free content
  • Audio
  • Audio