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The Number One Educational Resource for the Game Industry

Session Name: Sonic Sculpture: Practical Audio DSP for Games
Speaker(s): Scott Selfon, Ian Lewis, Ian Lewis, Scott Selfon, Ian Lewis, Scott Selfon, Ian Lewis, Scott Selfon
Company Name(s): Microsoft, Microsoft, , , , , ,
Track / Format: Audio

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Overview: What was once an optional luxury is now a requirement as we move into the next generation of game development. With the enormous and ever-increasing scope of game development, its often no longer practical or justifiable to create unique sounds to cover every possible combination of material, environment, event, and game state. Real-time digital signal processing can help bring much of this formerly offline processing into the game itself, allowing sounds to respond in real-time to physics, environmental conditions, and geometry. This talk provides an overview for creating and implementing high-performance, low processing real-time DSP effects.

GDC 2006

Scott Selfon

Microsoft

Ian Lewis

Microsoft

Ian Lewis

Scott Selfon

Ian Lewis

Scott Selfon

Ian Lewis

Scott Selfon

free content

Audio

Audio

IGDA

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IGDA

Other

IGDA

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