|Session Name:||The Game Design Challenge: The Nobel Peace Prize|
|Speaker(s):||Eric Zimmerman, Keita Takahashi, Harvey Smith, Cliff Bleszinski, Cliff Bleszinski, Eric Zimmerman, Harvey Smith, Keita Takahashi, Cliff Bleszinski, Eric Zimmerman, Harvey Smith, Keita Takahashi, Cliff Bleszinski, Eric Zimmerman, Harvey Smith, Keita Takahashi|
|Company Name(s):||Independent, Bandai Namco, Arkane Studios, Epic Games, , , , , , , , , , , ,|
|Track / Format:||Game Design|
The Game Design Challenge returns for a third year of groundbreaking and off-the-cuff game design. In past years, the Game Design Challenge asked three distinguished designers to present a concept for a game that told a love story or a game that used the license of Emily Dickinsons poetry. The theme? Design a game that could win the Nobel Peace Prize.
Debate rages in the media about whether games are really a valuable form of entertainment, art, or culture, and whether they have anything to contribute to society. Would it ever be possible for a game to win the Nobel Peace Prize one of humanitys highest international honors? If so, how on earth would that happen?
At the session, each panelist will present a unique solution to this game design enigma. In addition to presenting their ideas, the panelists will comment on each others work, and the audience plays an important role as well, by voting in the winner of the Game Design Challenge 2006.
More than just a design exercise, the Game Design Challenge asks expert game designers to think on their feet as they address important game design dilemmas, offering a sneak peek into their game design process. Their answers to the challenge just might contain the seeds of gamings future. Expect an unpredictable session of strange and unusual game design ideas along with free-wheeling dialogue and debate.
Designers' names to be announced.