This session demonstrates tips and techniques for increasing 
the quality and quantity of 3D modeling. There are many different 
ways to generate final normal maps for low-poly models, and 
knowing when to use certain techniques to achieve the best 
possible results is essential.
The concepts are presented using a combination of live 
modeling demonstrations and final in-game examples from 
Epics upcoming GEARS OF WAR. While these tips are 
presented within the example of the Epic art pipeline, they can be 
easily applied to similar packages and production environments.