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Session Name:

Tips and Tricks for Modeling for Next-Gen Games


This session demonstrates tips and techniques for increasing the quality and quantity of 3D modeling. There are many different ways to generate final normal maps for low-poly models, and knowing when to use certain techniques to achieve the best possible results is essential.

The concepts are presented using a combination of live modeling demonstrations and final in-game examples from Epics upcoming GEARS OF WAR. While these tips are presented within the example of the Epic art pipeline, they can be easily applied to similar packages and production environments.

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  • GDC 2006
  • Pete Hayes
  • Epic Games Inc.
  • free content
  • Visual Arts
  • Visual Arts