This session demonstrates tips and techniques for increasing
the quality and quantity of 3D modeling. There are many different
ways to generate final normal maps for low-poly models, and
knowing when to use certain techniques to achieve the best
possible results is essential.
The concepts are presented using a combination of live
modeling demonstrations and final in-game examples from
Epics upcoming GEARS OF WAR. While these tips are
presented within the example of the Epic art pipeline, they can be
easily applied to similar packages and production environments.