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The Number One Educational Resource for the Game Industry

Session Name: Tomb Raider Legend - Scoring a Next-Generation Soundtrack
Speaker(s): Troels Folmann
Company Name(s): Tonehammer
Track / Format: Audio

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Overview: TOMB RAIDER LEGEND (PS2/PSP/PCXbox/Xbox2) represents one of the most known brands in the game industry. The expectations for the next-generation TOMB RAIDER game are high and so are the expectations for the games soundtrack. The soundtrack for TOMB RAIDER LEGEND consists of over 180+ minutes of feature film music with all main characters having personal themes and signature instruments. All locations and destinations have highly recognizable ambient and musical settings and implementation of next-gen interactive (true adaptive) music is applied at a new and unprecedented level.

This session describes the making of the TOMB RAIDER LEGEND soundtrack, including detailed description of next-gen (true adaptive) audio technologies and many examples of interactive scoring. The audience becomes familiarized with a term known as micro-scoring, which is a compositional methodology developed to cope with the complex demands of next-generation game music.

GDC 2006

Troels Folmann

Tonehammer

free content

Audio

Audio