-Defining your production process in advance.
-Asset management point-to-point: What do you want to save, why, and when.
-Signal path purity from recording to implementation: Less is more, more or less.
-Batch editing techniques to save time and frustration.
-Localization and other friday night horror films.
-Mixing VO for linear and in-game audio.
-Special circumstances/problems and overcoming them [Attendee participation requested].
-Performance capture, remote recording, etc.