Overview: |
Films, Videogames and Comics - aka Graphic Novels - are naturally and
ever-increasingly symbiotic. Installed and overlapping fan bases,
compatible aesthetics, multimedia-savvy talent, and marketing synergy often
combine to translate intellectual properties between these media. Yet these
translations are rarely as effective or profitable as they could be. A
great game does not inherently make a great film; a milestone graphic novel
isn't automatically a multimillion dollar videogame candidate. And
sometimes, properties that should make the leap miss their opportunities.
Among the Panel topics are: the importance of story and characterization,
brand awareness, aesthetics, production/release schedules, financial
considerations, and overall licensor/producer/developer/publisher creative
and collaborative issues that arise in translating icons from one medium
into another.
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