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Building Project Gotham Racing 3: An Xbox 360 Postmortem


Working on a first generation title for a brand new games console is an exciting and rare privilege in our industry. Developing PROJECT GOTHAM RACING 3 has been a voyage of discovery into new hardware, XDKs and functionality that have influenced the design of the title. The power of the Xbox 360 has allowed us to implement graphical and gameplay features impossible on previous hardware.

This talk aims to identify some of the pleasures and pitfalls of designing and developing a game on an evolving platform, with a fixed deadline of being an ambitious day one launch title. We will also be addressing some specific points about working with the Xbox 360 including next generation tools development, moving to a scripting based system, handling high definition content and working in a much larger development team.

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  • GDC 2006
  • Gareth Wilson
  • Bizarre Creations
  • Paul Kerby
  • Bizarre Creations
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