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Session Name:

Workforce Diversity, Tacit Knowledge and Profitable Games


Business gurus Jack Welch, Tom Peters and Marcus Buckingham think that teams that build things for people must reflect the customers they serve. They postulate that a lack of diversity in the workforce results in a smaller pool of ideas to draw on and decreases connection to the audience. And yet, the recently published IGDA report on workforce diversity in the games industry shows a startlingly white, young, male population. In this panel we examine how diversity impacts creativity and increases sales, as well as initiatives that broaden the workforce.

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  • GDC 2006
  • Hal Barwood
  • Finite Arts
  • Sheri Graner Ray
  • Schell Games
  • Jeb Havens
  • Google
  • Clarinda Merripen
  • Cryptic Studios
  • Joseph Saulter
  • Entertainment Arts Research
  • free content
  • IGDA
  • Other