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Session Name: Next-Gen Storytellers: How Professional Writers Enhance Game Design
Speaker(s): Tim Langdell, Suzanne Oshry, John Zuur Platten, Bruce Feirstein, Dean Orion, Flint Dille
Company Name(s): CEO, EDGE Games, Second Crossing, Inc, Bureau of Film & Games, Freelance, , Ground Zero Productions
Track / Format: Game Design
Overview: WGA New Media Writers Caucus member Tim Langdell chairs this Hollywood Writers panel in which Bruce Feirstein, writer of EA's JAMES BOND: EVERYTHING OR NOTHING; Dean Orion, writer of Vivendi Universal's VAN HELSING; Suzanne Oshry, writer of Legacy Interactives LAW AND ORDER: DEAD ON THE MONEY; and Flint Dille, and John Zurr Platten, writers of Vivendi Universal's THE CHRONICLES OF RIDDICK, discuss how their skills as storytellers translate to the language of games.

Topics include story-gameplay integration, the keys to successful collaboration with other creative team members, and the many contributions of writers beyond game dialogue. Particular emphasis is placed on the writers' different experiences at different points in the development process, from working on a game at the design document stage to being brought in for a eleventh-hour rewrite to "save the story." The difference between expectations for original games and for film-to-game adaptations will also be discussed.

GDC 2006

Tim Langdell

CEO, EDGE Games

Suzanne Oshry

Second Crossing, Inc

John Zuur Platten

Bureau of Film & Games

Bruce Feirstein

Freelance

Dean Orion

Flint Dille

Ground Zero Productions

free content

Game Design

Design