You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: The Mobile 3D Programmers Cookbook
Speaker(s): Henrik Enqvist
Company Name(s): Remedy
Track / Format: GDC Mobile: 3D

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: The introduction of 3D graphics for mass market mobile phones has brought mobile gaming a small step towards to what was has been possible in PC and consoles for more than a decade. But developing for mobile phones presents some unique challenges that you have to deal with in order to be successful.

This lecture presents the status of current hardware and APIs for 3D capable phones and gives away a set of recipes on how to program 3D games for mass market mobile phones. The lecture discusses the most common pitfalls to avoid in J2ME 3D programming. It also explains how to handle portability, scaling and optimization for a variety of performance characteristics. Real world examples are used to illustrate how the ideas work in practice.

GDC 2006

Henrik Enqvist

Remedy

free content

GDC Mobile: 3D

Smartphone / Tablet Games