You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Developing Games for Global Distribution
Speaker(s): Robert Nashak, Kristian Segerstrale
Company Name(s): Glu Mobile, Playfish
Track / Format: GDC Mobile: Production

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Tier-one mobile game publishers are putting increasing pressure on their developers to create games that can be leveraged across global distribution channels. A global hit requires distribution on 100+ carriers worldwide, 320+ unique handsets, 2,400+ individual SKUs, 10+ languages, and multiple operating systems. While handset fragmentation has always been the key challenge for mobile game development, the stakes are raised exponentially for games intended for distribution in multiple territories around the world. Using real world examples of games distributed in the Americas, Europe and Asia Pacific, this presentation outlines four key challenges faced by global game developers and offers concrete solutions for addressing those challenges.

The four key challenges include:
1. Picking the right reference handsets to optimize the global porting process
2. Planning for SKUs, not ports
3. Accomodating global distribution practices
4. Deploying technology innovation in the global marketplace

GDC 2006

Robert Nashak

Glu Mobile

Kristian Segerstrale

Playfish

free content

GDC Mobile: Production

Smartphone / Tablet Games