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Session Name:

Success Factors of One Button Casual Mobile Games


One button casual mobile gaming has been a unique market created in one of the most sophisticated mobile markets in the world, Korea. This session reveals the initial approach on how we came up with revolutionary ideas to create "one button games" for the mobile games titles such as NOM and Skipping Stone. We also discuss what the success factors were that made these games a big hit in Korea.

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  • GDC 2006
  • Kyu C. Lee
  • free content
  • GDC Mobile: Planning Ahead
  • Smartphone / Tablet Games