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|Session Name:||The BREW Bag of Tricks|
|Company Name(s):||G3 Studios|
|Track / Format:||GDC Mobile: Programming|
Qualcomms BREW has quickly become the dominant mobile platform in todays wireless landscape. However, BREW is not perfect and through the various incarnations of BREW and the different SDK versions, a series of inconsistencies, problems and errors have surfaced which make developing for the platform challenging and often time-consuming. How do you deal with a platform where full functionality of the core APIs is not guaranteed? How do you create successful games on cell phones that show unpredictable behavior, and may or may not do what they are supposed to? How does a developer face this challenge to ensure that his titles are functional across a variety of phones, despite incomplete feature set implementations, misbehaving hardware and a lack of corrective support.
This session takes a look at the problems that BREW developers face and offers concrete solutions on those issues, covering them with code examples, potential work-arounds and additional information. It gives participants a good overview over the current state of BREW, and the challenges it poses to developers hoping to cover as many handsets as possible.