You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Covering All Dimensions: Developing a Mobile Game Title in 2D and 3D

Overview:

This lecture focuses on the unique challenges of developing both 2D and 3D versions of a mobile game title. It discusses these issues while going through several case studies of development projects within the last two years.

The case studies include 2D and 3D titles, such as EXTREME AIR SNOWBOARDING, BEACH MINI GOLF, MINI GOLF: CASTLES, AND RACING FEVER GT. The structure of case studies take a postmortem like approach of what went right and what went wrong. As the lecture goes through the case studies in chronological order, the audience is able to see how the approach gets refined with each consecutive project. The latest cases highlight the major breakthroughs made at Digital Chocolate on how these kinds of projects should be organized.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2006
  • Jyri Ranki
  • Sumea Interactive Ltd.
  • free content
  • GDC Mobile: Production
  • Smartphone / Tablet Games