Developing audio content for mobile games presents sound designers and composers with a series of challenges: limited CPU, tight bandwidth, cross-platform incompatibilities and more. Fortunately, we've been there before and have developed techniques for creating interesting and entertaining soundtracks despite the resource constrained environment. Some of the same tricks of the trade that were useful in early PC games and dial-up Web sites can be used to good effect on mobile devices.
This session discusses techniques for creating large amounts of sound and music using ridiculously small files, compression options, speaker size limitations and other mobile audio issues. The author demonstrates some original, interactive soundtracks for games on the T-Mobile Sidekick.