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Session Name:

The Next Generation Animation Panel


Next-Generation hardware specs are almost fully known by everyone now. We know that amazing things can be done on those platforms, and that motion and dynamics will be at the heart of next-generation gaming. New interactivity and immersion frontiers will be reached thanks to advances in those areas.

This panel focuses on four technologies that are going to help make the difference in the development of next-gen games, these include: emotionally expressive procedural animation; combining animation and physics; animations coping with a dynamic environment; and automatic parameterization of a motion system. These topics are covered by the expert researchers and programmers.

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  • GDC 2006
  • Okan Arikan
  • Animate Me
  • Leslie Ikemoto
  • University of California, Berkeley
  • Lucas Kovar
  • ILM
  • Julien Merceron
  • Eidos
  • Ken Perlin
  • Noise Machine
  • Victor Zordan
  • Univ of California Riverside
  • free content
  • Programming
  • Programming