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Session Name:

Play Early, Play Often: Prototyping Sid Meier's Civilization IV


This session discusses how a small team at Firaxis Games began the process of turning the SID MEIERS CIVILIZATION series into a 3D game that would be fun as both, a single, and multiplayer experience. It also offers best practices on what the team did well, such as: the creation of a playable multiplayer game in a few months, rapid implementation of new design features, strong gameplay balance; and what was learned along the way: a realistic terrain system dead-end, missing interface widgets, and art delayed by prototype.

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  • GDC 2006
  • Soren Johnson
  • EA2D
  • Dorian Newcomb
  • Firaxis Games
  • free content
  • Game Design
  • Design