You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Play Early, Play Often: Prototyping Sid Meier's Civilization IV
Speaker(s): Soren Johnson, Dorian Newcomb
Company Name(s): EA2D, Firaxis Games
Track / Format: Game Design

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: This session discusses how a small team at Firaxis Games began the process of turning the SID MEIERS CIVILIZATION series into a 3D game that would be fun as both, a single, and multiplayer experience. It also offers best practices on what the team did well, such as: the creation of a playable multiplayer game in a few months, rapid implementation of new design features, strong gameplay balance; and what was learned along the way: a realistic terrain system dead-end, missing interface widgets, and art delayed by prototype.

GDC 2006

Soren Johnson


Dorian Newcomb

Firaxis Games

free content

Game Design