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The Number One Educational Resource for the Game Industry

Session Name: Bringing Console Quality To Mobile
Speaker(s): Tim Closs
Company Name(s): Ideaworks Labs
Track / Format: GDC Mobile: Game Design

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Overview: Drawing from extensive experience of bringing high profile console an PC franchises, such as THE SIMS 2, TONY HAWK's PRO SKATER, NEED FOR SPEED UNDERGROUND 2, to mobile, this session explores what it means, and what it should not mean, to deliver a console quality 3D and connected mobile game. Questions of design scope, network features, art pipelines and programming challenges are all tackled in the context of concrete examples, taken from the development of several major published titles. The current addressable market for console quality titles is discussed, together with a snapshot of the current state-of-the-art, and an informed look towards the future of high-end 3D connected mobile games.

GDC 2006

Tim Closs

Ideaworks Labs

free content

GDC Mobile: Game Design

Smartphone / Tablet Games