You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

What's Next Panel

Overview:

The theme of GDC 2006 is "Whats Next," and this panel kicks off the conference to define what the people behind GDC have in mind when they consider whats next. They are each leaders in their field and specialists selecting submitted sessions for the GDC.

The panelists include Masaya Matsuura, Dave Perry, Louis Castle, Mark Cerny, and Cyrus Lum who share their insights on the disciplines of Audio, Game Design, Production, Programming, and Visual Arts, respectively. They each have a global perspective on the industry beyond their tracks, with Matsuura-san, for example, doing double duty sharing trends that are emerging from Japan. Moderated by GDC director Jamil Moledina, they engage in a detailed discussion on the key issues affecting the industry, including: the technical and artistic hurdles of next-generation game creation, the convergence of film and game, the system-wide changes in the efficient production of bigger games, the broadening of the game-playing market, and more.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2006
  • Louis Castle
  • InstantAction
  • Mark Cerny
  • Cerny Games
  • Cyrus Lum
  • Masaya Matsuura
  • NanaOn-sha
  • Jamil Moledina
  • EA Partners
  • David Perry
  • Gaikai.com
  • free content
  • Vision
  • Other