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Session Name: Feeding the Monster: Advanced Data Packaging for Consoles
Speaker(s): Bruno Champoux, Nicolas Fleury
Company Name(s): Artificial Mind & Movement, Artificial Mind & Movement
Track / Format: Programming
Overview: This lecture explores game asset generation and loading strategies by proposing a data packaging solution that yields minimal loading times and scales to the increasing amount of content expected from next-generation games. Game assets are defined, stored and loaded as native C++ objects to eliminate parsing or serialization. Addressed issues include CPU overhead, storage media limitations, compression, support for multiple platforms including native graphics and audio assets, automatic data validation, and real-time, network-based asset editing.

GDC 2006

Bruno Champoux

Artificial Mind & Movement

Nicolas Fleury

Artificial Mind & Movement

free content

Programming

Programming