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Session Name:

Feeding the Monster: Advanced Data Packaging for Consoles


This lecture explores game asset generation and loading strategies by proposing a data packaging solution that yields minimal loading times and scales to the increasing amount of content expected from next-generation games. Game assets are defined, stored and loaded as native C++ objects to eliminate parsing or serialization. Addressed issues include CPU overhead, storage media limitations, compression, support for multiple platforms including native graphics and audio assets, automatic data validation, and real-time, network-based asset editing.

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  • GDC 2006
  • Bruno Champoux
  • Artificial Mind & Movement
  • Nicolas Fleury
  • Artificial Mind & Movement
  • free content
  • Programming
  • Programming