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Session Name:

How to Prototype a Game in Under 7 Days

Overview:

A team of four grad students from Carnegie Mellon University locked themselves in a room with 3 rules: 1. Each game must be made in less than seven days, 2. Each game must be made by exactly one person, 3. Each game must be based around a theme like gravity, vegetation, swarms, etc. This is the aftermath. From the whirlwind Experimental Gameplay Project that lovingly brought you TOWER OF GOO and SUBURBAN BRAWL, this session is a giant collection of bite-size tips, tricks, and demos showing how anyone can prototype a ton of games and features in no time at all.

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  • GDC 2006
  • Kyle Gabler
  • 2D Boy
  • Kyle Gray
  • Tomorrow Corporation
  • free content
  • Game Design
  • Design