You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Virtual Worlds in Instruction: How Real is Too Real?
Speaker(s): Edd Schneider
Company Name(s): State University of NY at Potsdam
Track / Format: SGS: Serious Game Design

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: This presentation details the results of a research study investigating player behavior in the virtual environment. The initial reaction of a user to a new 3-D world can vary tremendously, this study was done to help designers of these worlds predict how their target audience will behave. As technology allows simulations to become more and more realistic, this study is designed as an assessment of how the freedom of a super-explorable virtual environment can distract players from instructional tasks.

Conventional wisdom in game design places the tutorial at the beginning, and often uses gender as explanation for different game-related behaviors. This studys results show placing tutorials at the beginning may not make sense for users that prefer exploration over instruction, and gender isnt as predictive an element as other factors. Designers of virtual worlds can use these results to better tailor their worlds to their intended audiences and developers can use the results to gauge the level of detail they should build into the worlds they create.

GDC 2006

Edd Schneider

State University of NY at Potsdam

free content

SGS: Serious Game Design

Serious Games