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|Session Name:||Creating MMOGs for Mobile Phones|
|Speaker(s):||Elina Koivisto, Tommy Palm|
|Company Name(s):||Nokia Research Center, Jadestone Group AB|
|Track / Format:||GDC Mobile: Game Design|
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This session summarizes fiver years of experience of creating MMOG (Massively Multi-Player Online Games) for mobile phones and provides concrete examples from recently finished projects, such as SPIRITS, for Nokia's N-Gage platform, and SEA OF FORTUNE, for Java phones. Issues highlighted include:
-Designing with the limitations in mind
-Battling latency and other problems related to mobile networks
-Handling match making and player interaction
-Supporting player-to-player communication
-Game user interface for one hand input device
-Iterative design and testing
-Operations and maintenance of service
-What types of MMOGs can be expected for mobile phones