Session Name: | Creating MMOGs for Mobile Phones |
Speaker(s): | Elina Koivisto, Tommy Palm |
Company Name(s): | Nokia Research Center, Jadestone Group AB |
Track / Format: | GDC Mobile: Game Design |
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Overview: |
This session summarizes fiver years of experience of creating MMOG (Massively Multi-Player Online Games) for mobile phones and provides concrete examples from recently finished projects, such as SPIRITS, for Nokia's N-Gage platform, and SEA OF FORTUNE, for Java phones. Issues highlighted include: -Designing with the limitations in mind -Battling latency and other problems related to mobile networks -Handling match making and player interaction -Supporting player-to-player communication -Game user interface for one hand input device -Iterative design and testing -Operations and maintenance of service -What types of MMOGs can be expected for mobile phones |