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Session Name:

Creating MMOGs for Mobile Phones


This session summarizes fiver years of experience of creating MMOG (Massively Multi-Player Online Games) for mobile phones and provides concrete examples from recently finished projects, such as SPIRITS, for Nokia's N-Gage platform, and SEA OF FORTUNE, for Java phones. Issues highlighted include:

-Designing with the limitations in mind
-Battling latency and other problems related to mobile networks
-Handling match making and player interaction
-Supporting player-to-player communication
-Game user interface for one hand input device
-Iterative design and testing
-Operations and maintenance of service
-What types of MMOGs can be expected for mobile phones

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  • GDC 2006
  • Elina Koivisto
  • Nokia Research Center
  • Tommy Palm
  • Jadestone Group AB
  • free content
  • GDC Mobile: Game Design
  • Smartphone / Tablet Games