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The Number One Educational Resource for the Game Industry

Session Name: Creating MMOGs for Mobile Phones
Speaker(s): Elina Koivisto, Tommy Palm
Company Name(s): Nokia Research Center, Jadestone Group AB
Track / Format: GDC Mobile: Game Design

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Overview: This session summarizes fiver years of experience of creating MMOG (Massively Multi-Player Online Games) for mobile phones and provides concrete examples from recently finished projects, such as SPIRITS, for Nokia's N-Gage platform, and SEA OF FORTUNE, for Java phones. Issues highlighted include:

-Designing with the limitations in mind
-Battling latency and other problems related to mobile networks
-Handling match making and player interaction
-Supporting player-to-player communication
-Game user interface for one hand input device
-Iterative design and testing
-Operations and maintenance of service
-What types of MMOGs can be expected for mobile phones

GDC 2006

Elina Koivisto

Nokia Research Center

Tommy Palm

Jadestone Group AB

free content

GDC Mobile: Game Design

Smartphone / Tablet Games