Session Name: | Pedagogy Case Study Blasts |
Speaker(s): | Sasha Barab, John Black, William Crosbie, Lisa Galarneau, Jessica Hammer, Carrie Heeter, Brian Winn |
Company Name(s): | Indiana University, Teachers College Columbia, Raritan VAlley CC / Columbia University, The University of Waikato, New Zealand, Teachers College, Columbia University, Michigan State University, Michigan State University |
Track / Format: | SGS: Learning & Instructional Theory |
Did you know free users get access to 30% of content from the last 2 years?
Overview: |
The serious games space is made up of many important constituencies
and work areas. One of the most important involves general research
into classroom application, instructional design, and general
pedagogical issues involving technology, multimedia, learning, and of
course: games. During this 100-minute session, five projects will summarize specific project and research findings that help advance our understanding about the usage of games to teach, train, and motivate in educational settings. The presentations are: The Great Divide: Seven Core Tensions Between Schools and Games Using Player Research to Mediate Battles Between Pedagogy, Learning Content, and Fun Expanding the Magic Circle: Designing Play Spaces for Learning Designing Games with Explanatory Transparency for Better Learning and Understanding Collateral Learning: Online Games for 21st Century Skills AGENDA 2:00-2:20 p.m. William Crosbie and Jessica Hammer 2:20-2:40 p.m. Carrie Heeter and Brian Winn 2:40-3:00 p.m. Sasha Barab 3:00-3:20 p.m. Lisa Galarneau 3:20-3:40 p.m. John Black |