You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Future Character Design: Out of the Lab and Into Your Game

Overview:

Wondering what's happening out there in the university research labs that might give your game an edge? Hoping to make your game's characters more interesting and engaging for a broader audience? Experimenting with new platforms that provide capabilities you never had before, and wondering how to take advantage of this? This one-hour lecture will provide you with a guided tour of some of the most promising developments in research labs, explained in practical terms, with pointers for following up towards incorporating them into development. Topics will include technical advances such as facial recognition and synthesized speech, as well as social science findings that affect design choices, such as the study of social dynamics and emotional flow. Each example will include recommendations for how game designers can take advantage of the techniques and findings, with specifics about genre, audience, and platform, and in some cases, early adopter commercial examples. You will leave with inspiration as well as pointers that can lead to action.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2006
  • Katherine Isbister
  • NYU's Polytechnic Institute
  • free content
  • Game Design
  • Design