What is the real and active interest of corporations in exploring serious games? To date only a few major corporate customers have engaged the idea of serious games in a meaningful way. As many experts in serious games have said corporations will be the last to the party. So what are they doing now? What can we learn from early explorations of the serious games field? What does this tell us about the future prospects for corporate serious games?
In this session, Mark Oehlert from the MASIE Center's Learning Consortium and Brent Schlenker from Intel, outline the corporate issues for serious games and provide specific insight into a corporate serious game exploration project happening in Second Life.