You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

God of War: Sound and Music Production

Overview:

This session will focus on the production strategies, tools and techniques behind both the sound and music in Sony Computer Entertainments GOD OF WAR. Emphasis will be on the how the creative vision for the audio was realized through collaborative design, content production and audio implementation. GOD OF WAR has been one of the most acclaimed titles of 2005 with music and sound receiving high ranks in most reviews, including perfect scores.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2006
  • Brad Aldredge
  • SCEA
  • Clint Bajakian
  • Sony Computer Entertainment Amer
  • Chuck Doud
  • SCEA
  • David Murrant
  • Sony Computer Ent. America
  • free content
  • Audio
  • Audio