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Session Name:

Playing 4 Keeps: Teenagers Making Games in a Youth Development Context


What happens when teenagers become game designers in an after-school setting, treating serious games as a form of youth media? How do you develop non-didactic, critical thought about a social topic within a game's core mechanics? How does a non-profit work with a for-profit game developer to create a professional-level casual game? How can a youth organization develop games design curriculum to develop global citizens and community leaders? How can evaluative methods be incorporated into the game design?

Hear about all this and more when you learn about Global Kids' innovative Playing 4 Keeps program, funded by Microsoft Corporation. Hear directly from the youth, educators, and game designers involved and get a sneak peak at their first game.

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  • GDC 2006
  • Afi French
  • Global Kids, Inc
  • TBD Global Kids Leader
  • Global Kids
  • Seung-Taek Lee
  • gameLab
  • free content
  • SGS: Learning & Instructional Theory
  • Serious Games