A collection of the most prominent academic and serious game developers go
beyond show and tell to demonstrate case studies of design solutions which
explicitly address social issues, values issues, and educational concerns. The goal of the session is to not only raise awareness
but to present the successes and pitfalls of this alternate game making approach.
To this end, Ian Bogost details a case study showing the effectiveness of a political game, while detailing the challenges faced in distilling real world issues into simple web-based games. Randy Pausch, creator of the ALICE program at
Carnegie Mellon, discusses how his teams efforts to teach computer
programming over a 10 year research period have led them to using games
as one form of programming education. John Maloney presents his latest project SCRATCH, and discusses whether or not creating games using the environment helps make a better learning tool. Mary Flanagan discusses the values questions in developing educational games
targeted at a neglected audience: middle school minority girls, demonstrating
the tensions in character representation and game design between what the
target audience desired and the game developers and interested stakeholders
wished to create. Finally, Ken Perlin shows several educational
game prototypes in mini-case studies to see which approach to play is
effective for computer science and language learning.